My poor police partner is doing his best to keep me together, but it’s like putting a leash on a tornado. I’m meant to investigate a murder, and the city of Revachol is just different enough from the real world that it lends a surreal, fantasy-tinged tone to the entire sordid affair. In Disco Elysium, I assume the role of a detective who just woke up after a long bender with no memory of who I am or what I’m doing here. While I act as a tornado tearing through the city of Revachol, I can’t help but admire Disco Elysium’s developers, ZA/UM, for crafting such a chaotic path through its sandbox. The beast is fully unleashed, because I can’t get enough of being an absolute asshole. If I see a chance to beg for money, I go after it like a dog with a bone. She was sick of my shit, but I had some justifications to make about the drinking, the parrot assault, the yelling, and the eventual stripping. When my poor, overworked partner offered me the use of his vehicle, I used the dashboard phone to call a poor barmaid I had previously hassled during a bender. I’ve taken a swing at a kid, and it wasn’t even justified. ![]() This is the first game where I find myself hungry to chase down the worst possible solution to any problem. Or, at least, that’s how I felt up until Disco Elysium. I take my enjoyment from being the honorable influence in each new environment. Being bad never feels particularly fun or fair to me. If I see a debt collector bothering a haggard old man, I always come to the old guy’s aid.Ĭhoice-based RPGs like Dragon Age: Origins or The Outer Worlds often offer me the option to be the “bad” guy, or at least the far more pragmatic one, but I’m a softie. I never put someone out of their misery if I can patch them up instead. ![]() I’ve had so many opportunities to be the bad guy in role-playing games, but I rarely take the bait.
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